Project Information

  • Category: VR
  • Project Date: Spring 2022

AntiChamber: VR

Description

Led a collaborative effort in a team of four to develop "AntiChamber: VR," an immersive virtual reality experience designed to challenge and intrigue users by immersing them in a surreal, sensory-confusing world. This project aimed to capture the essence of the original "AntiChamber" game, offering a unique and disorienting virtual reality adventure.

Role

As a key team member, played an instrumental role in the project's development using Unreal Engine, contributing to design, programming, and asset integration over a span of five months.